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Wuthering Waves on a phone: what an open world costs you

An open-world action RPG on hardware with no fan and a finite battery. What continuous traversal does to heat, charge and your data allowance.

Kenji Sato

By Kenji Sato

  • iPhone
  • iPad
  • Android
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Wuthering Waves key art showing characters against a stylised landscape

Open-world games ask something of a phone that session-based games do not: they never stop. There is no lobby, no between-rounds pause, no natural moment where the hardware gets to cool down. You move continuously through a world that is being drawn continuously, and on a device with no fan that adds up.

Heat is the limiting factor, not the graphics setting

Phones protect themselves by slowing down when they get hot. In practice that means a long session gets worse the longer it runs, regardless of how powerful the device is — the phone that starts fastest is often the one that has the furthest to fall.

  • Take the case off for a long session. Most cases are insulation.
  • Charging while playing generates heat in the same object you are trying to keep cool, so it makes throttling worse rather than better.
  • Direct sunlight will end a session faster than any setting will.

Our guide to games draining your battery goes into why this category is so much more expensive than it looks.

Storage and data

The App Store listing puts the download at roughly 2.4 GB — large, though smaller than several games in the same category — and it requires iOS 14 or later. As with any live game of this size, updates arrive regularly and need headroom beyond the installed size to apply.

It is a gacha game

Characters and weapons come from randomised draws bought with in-game currency, with published probabilities. If you are new to that model, read gacha odds explained first — the published rate describes the long run and says nothing about what your ten pulls will do.

Who it suits

People who want somewhere to explore rather than a match to play, and who can take the game in sessions of half an hour or so rather than marathons. If you mainly play in short bursts on a commute, a session-based game will give you more for the same battery.

Sources

  1. Wuthering Waves on the App Store (opens in a new tab)Apple (accessed )
  2. Wuthering Waves — official site (opens in a new tab)Kuro Games (accessed )
  3. App Store product page — age rating, re-read (opens in a new tab)Apple (accessed )
  4. Updated age ratings in App Store Connect (opens in a new tab)Apple (accessed )
  5. Apple iTunes Lookup API — download size, US storefront (opens in a new tab)Apple (accessed )

Corrections and updates

Corrections

  1. The download was stated as 2.3 GB, a binary-units conversion of a figure the App Store displays in decimal as 2.4 GB. Corrected, with a note on the article.

Updates

  1. Age rating on the product page changed from 12+ to 13+ after Apple replaced the 12+ and 17+ bands. The lookup API still returns the old value.

In this article

Wuthering Waves

Genre:
Action RPG, Open world, Gacha
  • iPhone
  • iPad
  • Android
  • Windows
  • +1 more

Written by

Kenji Sato

Writer — builds and game systems

Kenji Sato is a mobile gaming enthusiast and writer who specializes in gameplay guides, character builds, updates, and strategy content. He enjoys learning how different game systems work and turning that knowledge into useful advice for other players. When he is away from his keyboard, Kenji is usually completing daily missions, experimenting with new team combinations, or competing in ranked mobile matches.

Disclosures

No disclosures have been collected for this writer yet. This should state any gifts, review access, publisher relationships, paid work or holdings relevant to what they cover, and it will be replaced with that once collected. Treat the absence as incomplete rather than as nothing to declare.

Spotted something wrong, or something that has changed? Tell us — we date and describe every correction we make.

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