Which languages the big mobile games are actually listed in
Every App Store listing declares the languages an app supports. Across sixteen major mobile games the count runs from nine to twenty-one — and five languages appear on all of them.

It is a small thing that decides whether a game is playable at all: is it in a language you read? The usual way people find out is to download three gigabytes and look. The store listing answers it first, in a field almost nobody scrolls to.
Where the list is
On an App Store page, scroll past the screenshots and the reviews to the Information section. Below the seller, size and category rows there is a Languages row. Tapped, it expands into the full list of every language the developer declared the app supports.
It is the same field this article is built from — Apple publishes it through its lookup service, which is how sixteen listings can be read at once rather than one at a time.
How many languages each game declares
Read from the United States storefront on 4 August 2026, counting distinct language codes.
| Game | Languages declared |
|---|---|
| Brawl Stars | 21 |
| Clash of Clans | 20 |
| Clash Royale | 20 |
| Mobile Legends: Bang Bang | 19 |
| AFK Journey | 15 |
| MONOPOLY GO! | 15 |
| Genshin Impact | 14 |
| Pokémon GO | 14 |
| Roblox | 14 |
| MARVEL SNAP | 13 |
| Honkai: Star Rail | 12 |
| PUBG MOBILE | 12 |
| Zenless Zone Zero | 12 |
| Call of Duty: Mobile | 10 |
| Pokémon TCG Pocket | 9 |
| Wuthering Waves | 9 |
The spread is more than two to one from top to bottom, and it does not track the size of the game. Two of the largest and most heavily marketed titles on the list sit at the bottom of it.
The five languages every one of them has
Turning the data the other way is more revealing than any individual row. Counting how many of the sixteen listings include each language produces a very steep curve.
| Language | Games declaring it, of 16 |
|---|---|
| English | 16 |
| French | 16 |
| German | 16 |
| Portuguese | 16 |
| Spanish | 16 |
| Chinese | 15 |
| Japanese | 15 |
| Korean | 14 |
| Thai | 14 |
| Russian | 13 |
| Indonesian | 12 |
| Italian | 12 |
| Turkish | 11 |
| Vietnamese | 10 |
| Arabic | 7 |
| Malay | 5 |
| Dutch | 4 |
| Polish | 4 |
| Finnish | 3 |
| Norwegian Bokmål | 3 |
| Hindi | 2 |
| Burmese | 1 |
| Hebrew | 1 |
| Khmer | 1 |
| Persian | 1 |
| Romanian | 1 |
Five languages are universal across the set. Nine more are on the majority. After that it drops away quickly: five languages appear on exactly one listing each, and Hindi — on Pokémon GO and PUBG MOBILE — appears on two.
The unusual entries are the interesting ones
- Brawl Stars, Clash of Clans and Clash Royale take the top three places, and are the only games on the list carrying Finnish and Norwegian Bokmål — three listings from one developer, and the only Nordic languages anywhere in the set.
- Mobile Legends: Bang Bang is fourth, and the only one declaring Burmese and Khmer. Its list leans heavily towards Southeast Asia rather than towards volume.
- Clash Royale is the only game on the list declaring Persian, and the only one of the three Supercell titles without Polish.
- Brawl Stars is the only one declaring Hebrew.
Read together, those rows describe two different strategies. A game can be broad — twenty languages, most major markets, nothing regional. Or it can be deep in a region, carrying languages that no other game on the list carries at all.
What the field does not promise
- Anything about quality. A declared language means the app ships strings in it. Whether those strings are good, complete, or up to date with the latest update is not recorded anywhere on the listing.
- Anything about voice. Spoken dialogue is frequently localised into far fewer languages than the interface, and the store has no separate field for it.
- Anything about the Android build. This is Apple's field. Google Play describes languages differently, so the two listings for one game will not necessarily agree.
- Anything about your storefront. Listings are per-region. These sixteen were read from the United States store, and a listing in another country can differ.
The download size sits directly above it, alongside the other number worth reading first: the oldest iOS these games still run on. And for the field two rows further down — the one that tells you whether a game sells randomised items — see the App Store loot box label.
How we worked this out
Language lists were read from a single Apple iTunes Lookup API request covering the sixteen games in the PhonePlayers directory, for the United States storefront, on the access date in Sources. The counts are of distinct two-letter language codes: several listings return the code for Chinese twice, which the API does not disambiguate, so each is counted once. The field records what a developer declared the app supports. It is not a measure of translation quality, it says nothing about voice acting, and nothing in this article was established by installing or playing anything.
Sources
Written by
PhonePlayers Editorial Team
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Disclosures
PhonePlayers is published alongside Clashest, Brawlest, Bloxism and Pokémonism, which are owned by the same people and are linked from this site where they are the better destination for live data. That is a commercial relationship and we say so on every page it appears. No publisher has supplied review access, hardware, currency or payment for any article currently published. There are no affiliate relationships in place today; if that changes, the affiliate disclosure page will say so before any affiliate link is published.
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