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The App Store already tells you which games sell loot boxes

Apple makes developers declare chance-based content, and the answer sits on the store listing. Here is where to look, and what the label leaves out.

By PhonePlayers Editorial TeamPublished
  • iPhone
  • iPad
  • Android
4 min read

There is a disclosure on every App Store listing that answers a question people usually try to answer by reading reviews: does this game sell randomised items? It is not buried in a policy document. It is on the product page, a few scrolls down, in the box that shows the age rating.

Apple asks developers to fill in an age-rating questionnaire before an app can ship. One group of questions covers chance-based activities — simulated gambling, contests, gambling, and loot boxes — and each is answered as none, infrequent or frequent. The answers set the age rating and are then printed on the listing as short descriptor lines. One of those lines reads, simply, Loot Boxes.

Where to find it in ten seconds

  1. Open the game's App Store page

    From search, or from a link. You do not need to install anything.

  2. Scroll to the Information section

    Past the screenshots and the description, below the ratings and reviews.

  3. Read the Age Rating row

    It shows the rating — 4+, 9+, 12+, 17+ — and, tapped, expands to the descriptor lines the developer declared. “Loot Boxes” is one of them.

What the sixteen games we cover declare

Read from Apple's lookup service on 27 July 2026, for the United States storefront. The rating is Apple's own; the label column records whether the developer declared loot boxes.

GameAge rating“Loot Boxes” declared
Pokémon TCG Pocket4+Yes
Brawl Stars9+No
Clash of Clans9+No
Clash Royale9+No
MARVEL SNAP9+Yes
MONOPOLY GO!9+Yes
Pokémon GO9+No
AFK Journey12+Yes
Genshin Impact12+Yes
Honkai: Star Rail12+Yes
Mobile Legends: Bang Bang12+Yes
PUBG MOBILE12+Yes
Roblox12+Yes
Wuthering Waves12+Yes
Zenless Zone Zero12+Yes
Call of Duty: Mobile17+Yes
Apple age rating and declared loot-box content, US App Store, 27 July 2026

A 4+ rating and a loot box are not a contradiction

The most useful row in that table is the first one. Pokémon TCG Pocket carries Apple's lowest age rating and declares loot boxes, and both are correct at once: the rating describes violence, language and themes, not commerce. A game can be entirely appropriate for a six-year-old to look at and still be built around buying randomised packs.

This is the part that catches people out. Parents read the age rating as a summary of whether a game is suitable, and it is not — it is a summary of its content. The purchasing model is disclosed separately, on the same panel, and has to be read separately.

If the label is there, the odds should be too

Both stores require the numbers to exist somewhere you can find them. Apple's App Review Guidelines say that apps offering loot boxes or other mechanisms giving randomised virtual items for purchase must disclose the odds of receiving each type of item “prior to purchase”. Google Play's payments policy sets out the same duty in more detail, requiring the odds be disclosed in advance of the purchase and in close and timely proximity to it.

So a listing declaring loot boxes is also, indirectly, a promise: the rates are published somewhere in the game, usually behind a details or information button on the purchase screen itself. If you cannot find them, that is worth knowing before you spend.

Finding the number is only half of it. Gacha odds explained covers what a published rate does and does not promise you — the short version being that it describes the long run and says nothing whatsoever about your next ten pulls.

What the label does not tell you

  • What is randomised. A cosmetic-only crate and a system that gates the strongest characters behind draws produce the same one-word label.
  • What it costs. No price, no currency conversion, no bundle structure. The label is a yes or a no.
  • How central it is. A game where you can ignore the mechanic entirely and one built around it are indistinguishable here.
  • Anything about the Android build. These descriptors are Apple's. Google Play uses a separate ratings system, so the two listings for the same game will not look alike.

Which is to say it is a starting point rather than an answer. For the rest of what a store page will quietly tell you before you install, how to spot a pay-to-win mobile game works through the other signals on the same page.

How we worked this out

Every figure in the table below was read from a single Apple iTunes Lookup API request covering the sixteen games in the PhonePlayers directory, made on the access date recorded in Sources. Nothing here is inferred from playing the games, and no in-game price, currency amount or drop rate appears, because none of those is published in the data this article rests on.

Sources

  1. Apple iTunes Lookup API — the sixteen apps in the table, US storefront (opens in a new tab)Apple (accessed )
  2. App Review Guidelines, section 3.1.1 (opens in a new tab)Apple (accessed )
  3. Set an app age rating — App Store Connect Help (opens in a new tab)Apple (accessed )
  4. Monetization and Ads — Google Play developer policy (opens in a new tab)Google (accessed )

Written by

PhonePlayers Editorial Team

Editorial

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